Our
ICT input this week was led by specialist from the Fife Council Education
System. The input consisted of a number of interactive and practical activities
all filled with inspiring ideas for incorporating ICT into the classroom. We
were introduced to new programmes used in Primary Schools in Fife,
such as Comic Life, Pivot and Skoog, and we try them out ourselves which was
motivating.
One theme I found with all
activities tried out in this input was the idea of cross-curricular learning.
It was proved during the input that ICT creates a lot of room for cross
curricular learning. It was emphasised through-out the input that ICT should
not be taught in isolation in the computer room, but should be dovetailed
throughout other subjects to enhance and support other lessons. As Williams and
Easingwood (2007) explain,
‘Children learn in a cross curricular way; they do not learn
skills, values or attitudes in isolation, so they should find it easier to
learn in this manner’ (p.9)
This reflects the Curriculum of
Excellence Principle of Design, Breadth. Its one of the aims of the curriculum
is not to provide children with new information about isolated subjects, but is
to give children opportunities to learn and develop through many subjects and see
how they influence other aspects of their lives. (Scottish Government, undated)
This weeks input really highlighted how ICT can truly enhance the delivery of
all subjects, through making subjects more stimulating with visual and audio
enhancements.
I found the strategy of Games
Based learning (GBL) really interesting, having had previous inputs about the
basics, it was motivating to go into more depth about the strategy and try out
the materials being used in schools in Fife. The
strategy is about using a computer game as a context for learning. For example games
played on the Xbox, Wii and Nintendo DS can be used to teach a wide range of
subjects. Games such as Guitar Hero and Mario Kart were mentioned in this weeks
input and although I have never seen the games being used in the classroom, I can
see the opportunities for cross-curricular learning are endless with games like
these. Through having a go at similar games myself I could see how creatively
stimulating, engaging and motivating it would be for children to use them in
classroom.
In my opinion GBL fits a number
of the Principles used to design the Curriculum for Excellence. One which I feel
is particularly covered with GBL is the principle of ‘Relevance’. As the
Scottish Government (undated) explain, children should see value in the
activities they take part in. Most children have access to game consoles
outside of school, and spend a lot of their time involved in video games. So
using them in the classroom would give the lessons a feeling of worth and
importance to the pupils.
GBL is very engaging for pupils
as it encourages active learning. The idea of learning through doing something
comes from research by theorist John Dewey. His theory is that children learn
actively, through doing. Dewey(1915) explains,
‘The Teacher and the book are no longer the only
instructors…No book or map is a substitute for personal experience’(p74).
GBL provides the personal
experience Dewey talks about, as it gives opportunities for practical
activities that both motivate and stimulate children’s minds. Dewey continues
that another benefit to children learning actively is it provides a more
memorable learning experience which I personally feel is suitable to say about
GBL.
Something I found very
interesting about GBL was the negative feelings many professionals and parents
have about it being used in the classroom. Many don’t see a purpose in GBL
being used as a educational tool, saying that ‘video games impart only negative
messages’ (Prensky (2002), p2) It was something I had often thought of myself
before taking part in inputs about the strategy. This weeks input emphasised to
me why we should use GBL in the classroom, by reminding me that learning does always
take place in any game played. As Prensky(2002) explains,
‘For whenever one plays a game, and whatever
game one plays, learning happens’(p.2)
Although many professionals
and parents focus on the negative messages some children might take on when
playing a game, they don’t seem to realise that learning is actually taking
place and that it is all about the game played. Using the right game can affect
children in a positive way!
Overall I found this input
very inspiring! It proved how ICT can provide new opportunities to reach and
motivate hard to enage learners, support learning and provide new tools for
teaching skills in a wide range of subjects. I am really excited to try the
ideas out myself in the future.
To find out about another ICT related tool we heard about in this weeks input have a look at this really interesting Blog, there is some really good points made about Music and ICT :
References:
Dewey, J. (1915) Schools of Tomorrow. London: Kessinger Publishing
Williams,
J. and N. Easingwood(2007)Primary ICT and the Foundation Subjects. London: Continuum
I enjoyed reading this very informative post. If is clear you have put a great deal of effort into writing this. The information you have researched to compliment what your are discussing was appropriate. Linking to another blog provided the reader with another place to learn more.
ReplyDeleteIf you are interested in GBL then read Prensky and Buckinham's books. How do you think GBL fits with the Digital Native debate?